For this assignment, we were given a list of maps to sort through and
choose one we felt was an example of a good map, and one a bad map, using basic
cartographic design principles as our guide. Some were obviously poor examples,
through lack of basic map elements such as a title or legend, or because of
unattractive or difficult to decipher layout and design. Many were perfectly
acceptable - easier to read, pleasing to the eye, and containing all the
important information necessary to help the user understand the map. Below are the "good" and "bad" map examples I chose, followed by a brief critique.
The above Ancestry map is a
nice example of an attractive, professional product. The map highlights
Tufteisms #2 and #3, as well as Cartographic Design Principle #4, which all have to
do with communicating a large amount of information quickly, easily, and
without cluttering up the overall design. The basic map elements, like
title, legend, and scale, are there, as well as two
points of purpose (state and county ancestry populations) and yet the overall
feel of the map remains clean and easy to understand. I believe success is due
to thoughtful color and layout choice: colors that are harmonious yet
distinctive, using boxes to separate information, and full-bleed of images
within those boxes to draw your eye from one square to another. Also note the
careful choice of dark versus light colors for areas that will be highlighted
in bulk in the smaller map. By choosing darker colors along the Southeast and East
Coast, both maps remain balanced, whereas the reverse would have made the Central
US too dominating and create a lack of balance. Those design choices are all
examples of Principle #2, Hierarchy with Harmony. I also
enjoy that the map, whether intentionally or unintentionally, creates a visual
jumping off point for discussion about ancestry and location, falling under Principle #5-creating engagement of the mind or emotions. For example,
the bands of Mexican ancestry in the Southwest in relation to border
immigration or the band of African American ancestry and the slave history of
the Southeast. Those topics could have been missed with different color
choices.
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| An example of a poorly designed US 1999 Capitals Population map. |
I
chose this 1999 US Capitals Population map as a poor example of effective or
pleasing map design. Most glaring to me is the lack of units by the numbers in
the legend. As noted in Commandment #3, we must effectively label maps if they
are to be useful. Without units this map cannot be used in comparisons to
previous maps or related population studies, much less as a singular point of
reference. I also feel this map fails Tufteism #1 and Principle #5, as it is
not a well-designed presentation of interesting data and it doesn’t engage my
emotion or my mind. The colors are unattractive, the map overall is bland, and
while I appreciate the idea behind the dots being larger or smaller in relation
to population numbers, in this map, in these colors, it appears distracting
rather than the main informational point. The text is also bothersome in the
fact that it varies from being near the circle, over the circle, or not near the
circle. Poor placement of text fails Commandment #3 again and Commandment #5 in
regards to overall layout being important in map success. The census
information is certainly useful; the map just needs a color and text makeover.


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